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VitrA | Equal - Large Bathroom Scene

A series of quick, unedited shots taken directly from the real-time app we are building in Unreal Engine 4.
For performance purposes, we used GPULightmass and baked all the scenes.
In this case I was responsible for shaders creation, lighting, devkit and pipeline management.

This is one of the 15 levels available where you can customize different finishes and inspect up to 5 VitrA collections. The final app will be available soon and premiered in new showrooms and upcoming exhibitions around the globe.